Joshua B. Tanner


2024

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Project MOSLA: Recording Every Moment of Second Language Acquisition
Masato Hagiwara | Joshua B. Tanner
Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING 2024)

Second language acquisition (SLA) is a complex and dynamic process. Many SLA studies that have attempted to record and analyze this process have typically focused on a single modality (e.g., textual output of learners), covered only a short period of time, and/or lacked control (e.g., failed to capture every aspect of the learning process). In Project MOSLA (Moments of Second Language Acquisition), we have created a longitudinal, multimodal, multilingual, and controlled dataset by inviting participants to learn one of three target languages (Arabic, Spanish, and Chinese) from scratch over a span of two years, exclusively through online instruction, and recording every lesson using Zoom. The dataset is semi-automatically annotated with speaker/language IDs and transcripts by both human annotators and fine-tuned state-of-the-art speech models. Our experiments reveal linguistic insights into learners’ proficiency development over time, as well as the potential for automatically detecting the areas of focus on the screen purely from the unannotated multimodal data. Our dataset is freely available for research purposes and can serve as a valuable resource for a wide range of applications, including but not limited to SLA, proficiency assessment, language and speech processing, pedagogy, and multimodal learning analytics.

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Utilizing Longer Context than Speech Bubbles in Automated Manga Translation
Hiroto Kaino | Soichiro Sugihara | Tomoyuki Kajiwara | Takashi Ninomiya | Joshua B. Tanner | Shonosuke Ishiwatari
Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING 2024)

This paper focuses on improving the performance of machine translation for manga (Japanese-style comics). In manga machine translation, text consists of a sequence of speech bubbles and each speech bubble is translated individually. However, each speech bubble itself does not contain sufficient information for translation. Therefore, previous work has proposed methods to use contextual information, such as the previous speech bubble, speech bubbles within the same scene, and corresponding scene images. In this research, we propose two new approaches to capture broader contextual information. Our first approach involves scene-based translation that considers the previous scene. The second approach considers broader context information, including details about the work, author, and manga genre. Through our experiments, we confirm that each of our methods improves translation quality, with the combination of both methods achieving the highest quality. Additionally, detailed analysis reveals the effect of zero-anaphora resolution in translation, such as supplying missing subjects not mentioned within a scene, highlighting the usefulness of longer contextual information in manga machine translation.