@inproceedings{bergqvist-etal-2020-nontrivial,
title = "Nontrivial Lexical Convergence in a Geography-Themed Game",
author = "Bergqvist, Amanda and
Manuvinakurike, Ramesh and
Karkada, Deepthi and
Paetzel, Maike",
editor = "Pietquin, Olivier and
Muresan, Smaranda and
Chen, Vivian and
Kennington, Casey and
Vandyke, David and
Dethlefs, Nina and
Inoue, Koji and
Ekstedt, Erik and
Ultes, Stefan",
booktitle = "Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue",
month = jul,
year = "2020",
address = "1st virtual meeting",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2020.sigdial-1.26",
doi = "10.18653/v1/2020.sigdial-1.26",
pages = "209--214",
abstract = "The present study aims to examine the prevalent notion that people entrain to the vocabulary of a dialogue system. Although previous research shows that people will replace their choice of words with simple substitutes, studies using more challenging substitutions are sparse. In this paper, we investigate whether people adapt their speech to the vocabulary of a dialogue system when the system{'}s suggested words are not direct synonyms. 32 participants played a geography-themed game with a remote-controlled agent and were primed by referencing strategies (rather than individual terms) introduced in follow-up questions. Our results suggest that context-appropriate substitutes support convergence and that the convergence has a lasting effect within a dialogue session if the system{'}s wording is more consistent with the norms of the domain than the original wording of the speaker.",
}
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%0 Conference Proceedings
%T Nontrivial Lexical Convergence in a Geography-Themed Game
%A Bergqvist, Amanda
%A Manuvinakurike, Ramesh
%A Karkada, Deepthi
%A Paetzel, Maike
%Y Pietquin, Olivier
%Y Muresan, Smaranda
%Y Chen, Vivian
%Y Kennington, Casey
%Y Vandyke, David
%Y Dethlefs, Nina
%Y Inoue, Koji
%Y Ekstedt, Erik
%Y Ultes, Stefan
%S Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue
%D 2020
%8 July
%I Association for Computational Linguistics
%C 1st virtual meeting
%F bergqvist-etal-2020-nontrivial
%X The present study aims to examine the prevalent notion that people entrain to the vocabulary of a dialogue system. Although previous research shows that people will replace their choice of words with simple substitutes, studies using more challenging substitutions are sparse. In this paper, we investigate whether people adapt their speech to the vocabulary of a dialogue system when the system’s suggested words are not direct synonyms. 32 participants played a geography-themed game with a remote-controlled agent and were primed by referencing strategies (rather than individual terms) introduced in follow-up questions. Our results suggest that context-appropriate substitutes support convergence and that the convergence has a lasting effect within a dialogue session if the system’s wording is more consistent with the norms of the domain than the original wording of the speaker.
%R 10.18653/v1/2020.sigdial-1.26
%U https://aclanthology.org/2020.sigdial-1.26
%U https://doi.org/10.18653/v1/2020.sigdial-1.26
%P 209-214
Markdown (Informal)
[Nontrivial Lexical Convergence in a Geography-Themed Game](https://aclanthology.org/2020.sigdial-1.26) (Bergqvist et al., SIGDIAL 2020)
ACL
- Amanda Bergqvist, Ramesh Manuvinakurike, Deepthi Karkada, and Maike Paetzel. 2020. Nontrivial Lexical Convergence in a Geography-Themed Game. In Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue, pages 209–214, 1st virtual meeting. Association for Computational Linguistics.