Existing dialogue corpora and models are typically designed under two disjoint motives: while task-oriented systems focus on achieving functional goals (e.g., booking hotels), open-domain chatbots aim at making socially engaging conversations. In this work, we propose to integrate both types of systems by Adding Chit-Chat to ENhance Task-ORiented dialogues (ACCENTOR), with the goal of making virtual assistant conversations more engaging and interactive. Specifically, we propose a Human <-> AI collaborative data collection approach for generating diverse chit-chat responses to augment task-oriented dialogues with minimal annotation effort. We then present our new chit-chat-based annotations to 23.8K dialogues from two popular task-oriented datasets (Schema-Guided Dialogue and MultiWOZ 2.1) and demonstrate their advantage over the originals via human evaluation. Lastly, we propose three new models for adding chit-chat to task-oriented dialogues, explicitly trained to predict user goals and to generate contextually relevant chit-chat responses. Automatic and human evaluations show that, compared with the state-of-the-art task-oriented baseline, our models can code-switch between task and chit-chat to be more engaging, interesting, knowledgeable, and humanlike, while maintaining competitive task performance.
Zero-shot cross-domain dialogue state tracking (DST) enables us to handle unseen domains without the expense of collecting in-domain data. In this paper, we propose a slot descriptions enhanced generative approach for zero-shot cross-domain DST. Specifically, our model first encodes a dialogue context and a slot with a pre-trained self-attentive encoder, and generates slot value in auto-regressive manner. In addition, we incorporate Slot Type Informed Descriptions that capture the shared information of different slots to facilitates the cross-domain knowledge transfer. Experimental results on MultiWOZ shows that our model significantly improve existing state-of-the-art results in zero-shot cross-domain setting.
Continual learning in task-oriented dialogue systems allows the system to add new domains and functionalities overtime after deployment, without incurring the high cost of retraining the whole system each time. In this paper, we propose a first-ever continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in both modularized and end-to-end learning settings. In addition, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. We also suggest that the upper bound performance of continual learning should be equivalent to multitask learning when data from all domain is available at once. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform better, by a large margin, compared to other continuous learning techniques, and only slightly worse than the multitask learning upper bound while being 20X faster in learning new domains. We also report several trade-offs in terms of parameter usage, memory size and training time, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released to promote more research in this direction.
Zero-shot transfer learning for dialogue state tracking (DST) enables us to handle a variety of task-oriented dialogue domains without the expense of collecting in-domain data. In this work, we propose to transfer the cross-task knowledge from general question answering (QA) corpora for the zero-shot DST task. Specifically, we propose TransferQA, a transferable generative QA model that seamlessly combines extractive QA and multi-choice QA via a text-to-text transformer framework, and tracks both categorical slots and non-categorical slots in DST. In addition, we introduce two effective ways to construct unanswerable questions, namely, negative question sampling and context truncation, which enable our model to handle none value slots in the zero-shot DST setting. The extensive experiments show that our approaches substantially improve the existing zero-shot and few-shot results on MultiWoz. Moreover, compared to the fully trained baseline on the Schema-Guided Dialogue dataset, our approach shows better generalization ability in unseen domains.
There is a growing interest in virtual assistants with multimodal capabilities, e.g., inferring the context of a conversation through scene understanding. The recently released situated and interactive multimodal conversations (SIMMC) dataset addresses this trend by enabling research to create virtual assistants, which are capable of taking into account the scene that user sees when conversing with the user and also interacting with items in the scene. The SIMMC dataset is novel in that it contains fully annotated user-assistant, task-orientated dialogs where the user and an assistant co-observe the same visual elements and the latter can take actions to update the scene. The SIMMC challenge, held as part of theNinth Dialog System Technology Challenge(DSTC9), propelled the development of various models which together set a new state-of-the-art on the SIMMC dataset. In this work, we compare and analyze these models to identify‘what worked?’, and the remaining gaps;‘whatnext?’. Our analysis shows that even though pretrained language models adapted to this set-ting show great promise, there are indications that multimodal context isn’t fully utilised, and there is a need for better and scalable knowledge base integration. We hope this first-of-its-kind analysis for SIMMC models provides useful insights and opportunities for further research in multimodal conversational agents
Next generation virtual assistants are envisioned to handle multimodal inputs (e.g., vision, memories of previous interactions, and the user’s utterances), and perform multimodal actions (, displaying a route while generating the system’s utterance). We introduce Situated Interactive MultiModal Conversations (SIMMC) as a new direction aimed at training agents that take multimodal actions grounded in a co-evolving multimodal input context in addition to the dialog history. We provide two SIMMC datasets totalling ~13K human-human dialogs (~169K utterances) collected using a multimodal Wizard-of-Oz (WoZ) setup, on two shopping domains: (a) furniture – grounded in a shared virtual environment; and (b) fashion – grounded in an evolving set of images. Datasets include multimodal context of the items appearing in each scene, and contextual NLU, NLG and coreference annotations using a novel and unified framework of SIMMC conversational acts for both user and assistant utterances. Finally, we present several tasks within SIMMC as objective evaluation protocols, such as structural API prediction, response generation, and dialog state tracking. We benchmark a collection of existing models on these SIMMC tasks as strong baselines, and demonstrate rich multimodal conversational interactions. Our data, annotations, and models will be made publicly available.