Many approaches to Natural Language Processing tasks often treat them as single-step problems, where an agent receives an instruction, executes it, and is evaluated based on the final outcome. However, language is inherently interactive, as evidenced by the back-and-forth nature of human conversations. In light of this, we posit that human-AI collaboration should also be interactive, with humans monitoring the work of AI agents and providing feedback that the agent can understand and utilize. Further, the AI agent should be able to detect when it needs additional information and proactively ask for help. Enabling this scenario would lead to more natural, efficient, and engaging human-AI collaboration.In this paper, we investigate these directions using the challenging task established by the IGLU competition, an interactive grounded language understanding task in a MineCraft-like world. We delve into multiple types of help players can give to the AI to guide it and analyze the impact of this help on behavior, resulting in performance improvements and an end-to-end interactive system.
Large language models (LLMs) have recently been used as backbones for recommender systems. However, their performance often lags behind conventional methods in standard tasks like retrieval. We attribute this to a mismatch between LLMs’ knowledge and the knowledge crucial for effective recommendations. While LLMs excel at natural language reasoning, they cannot model complex user-item interactions inherent in recommendation tasks. We propose bridging the knowledge gap and equipping LLMs with recommendation-specific knowledge to address this. Operations such as Masked Item Modeling (MIM) and Bayesian Personalized Ranking (BPR) have found success in conventional recommender systems. Inspired by this, we simulate these operations through natural language to generate auxiliary-task data samples that encode item correlations and user preferences. Fine-tuning LLMs on such auxiliary-task data samples and incorporating more informative recommendation-task data samples facilitates the injection of recommendation-specific knowledge into LLMs. Extensive experiments across retrieval, ranking, and rating prediction tasks on LLMs such as FLAN-T5-Base and FLAN-T5-XL show the effectiveness of our technique in domains such as Amazon Toys & Games, Beauty, and Sports & Outdoors. Notably, our method outperforms conventional and LLM-based baselines, including the current SOTA, by significant margins in retrieval, showcasing its potential for enhancing recommendation quality.
The recent rise of social media has led to the spread of large amounts of fake and biased news, content published with the intent to sway beliefs. While detecting and profiling the sources that spread this news is important to maintain a healthy society, it is challenging for automated systems.In this paper, we propose an interactive framework for news media profiling. It combines the strengths of graph based news media profiling models, Pre-trained Large Language Models, and human insight to characterize the social context on social media. Experimental results show that with as little as 5 human interactions, our framework can rapidly detect fake and biased news media, even in the most challenging settings of emerging news events, where test data is unseen.
Easy access, variety of content, and fast widespread interactions are some of the reasons making social media increasingly popular. However, this rise has also enabled the propagation of fake news, text published by news sources with an intent to spread misinformation and sway beliefs. Detecting it is an important and challenging problem to prevent large scale misinformation and maintain a healthy society. We view fake news detection as reasoning over the relations between sources, articles they publish, and engaging users on social media in a graph framework. After embedding this information, we formulate inference operators which augment the graph edges by revealing unobserved interactions between its elements, such as similarity between documents’ contents and users’ engagement patterns. Our experiments over two challenging fake news detection tasks show that using inference operators leads to a better understanding of the social media framework enabling fake news spread, resulting in improved performance.
Easy access, variety of content, and fast widespread interactions are some of the reasons that have made social media increasingly popular in today’s society. However, this has also enabled the widespread propagation of fake news, text that is published with an intent to spread misinformation and sway beliefs. Detecting fake news is important to prevent misinformation and maintain a healthy society. While prior works have tackled this problem by building supervised learning systems, automatedly modeling the social media landscape that enables the spread of fake news is challenging. On the contrary, having humans fact check all news is not scalable. Thus, in this paper, we propose to approach this problem interactively, where human insight can be continually combined with an automated system, enabling better social media representation quality. Our experiments show performance improvements in this setting.
Over the last few years, there has been growing interest in learning models for physically grounded language understanding tasks, such as the popular blocks world domain. These works typically view this problem as a single-step process, in which a human operator gives an instruction and an automated agent is evaluated on its ability to execute it. In this paper we take the first step towards increasing the bandwidth of this interaction, and suggest a protocol for including advice, high-level observations about the task, which can help constrain the agent’s prediction. We evaluate our approach on the blocks world task, and show that even simple advice can help lead to significant performance improvements. To help reduce the effort involved in supplying the advice, we also explore model self-generated advice which can still improve results.